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<title>LED-TV - articles</title>
<link>http://www.iblogyou.fr/sed-fernseher</link>
<description>3D Fernseher</description>
<dc:publisher>sed-fernseher</dc:publisher>
<dc:creator>sed-fernseher</dc:creator>
<dc:date>2006-06-30</dc:date>
<dc:language>fr</dc:language>
<dc:rights>Copyright</dc:rights>
<sy:updateBase>2026-05-16</sy:updateBase>
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<item rdf:about="http://www.iblogyou.fr/sed-fernseher/65585-common-3d-display-technology.htm">
<title>Common 3D display technology</title>
<link>http://www.iblogyou.fr/sed-fernseher/65585-common-3d-display-technology.htm</link>
<description>&lt;h1&gt;Common 3D display technology&lt;/h1&gt;
&lt;p&gt;3D imaging dates to the beginning of photography. In 1844, Scottish inventor  and writer David Brewster introduced the Stereoscope, a device that could take  photographic pictures in 3D. It was then improved by Louis Jules Duboscq and a  famous picture of Queen Victoria was displayed at The Great Exhibition in 1851.  In 1855 the Kinematoscope was invented, i.e., the Stereo Animation Camera. The  first anaglyph movie was produced in 1915 and in 1922 the first public 3D movie  was displayed - [[3-D film# By the Second World War, stereoscopic (3D) cameras  for personal use were already fairly common. Early systems of stereoscopic  filmmaking (pre-1952)|The Power of Love]]. In 1935 the first 3D color movie was  produced.&lt;/p&gt;
&lt;p&gt;In the fifties, when TV became popular in the United States, many 3D movies  were produced. The first such movie was Bwana Devil from United Artists that  could be seen all across the US in 1952. One year later, in 1953, came the 3D  movie House of Wax which also featured 2D sound. Alfred Hitchcock originally  made his film Dial M for Murder in 3D, but for the purpose of maximizing profits  the movie was released in 2D because not all cinemas were able to display 3D  films. The Soviet Union also developed 3D films, with Robinson Crusoe being  their first full-length movie in 1947. &lt;a href=&quot;http://www.sed-fernseher.eu/3d-fernseher&quot;&gt;&lt;strong&gt;3D  Fernseher&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;There are several techniques to produce and display 3D moving pictures.&lt;/p&gt;
&lt;p&gt;Common 3D display technology for projecting stereoscopic image pairs to the  viewer include[1]:&lt;/p&gt;
&lt;p&gt;* Anaglyphic 3D (with passive red-cyan glasses)&lt;br /&gt;* Polarization 3D (with  passive polarized glasses)&lt;br /&gt;* Alternate-frame sequencing (with active shutter  glasses/headgear)&lt;br /&gt;* Autostereoscopic displays (without glasses/headgear)&lt;/p&gt;
&lt;p&gt;Single-view displays project only one stereo pair at a time. Multi-view  displays either use head tracking to change the view depending of the viewing  angle, or simultaneously project multiple independent views of a scene for  multiple viewers (automultiscopic); such multiple views can be created on the  fly using the 2D plus depth format.&lt;/p&gt;
&lt;p&gt;Various other display techniques have been described, such as holography,  volumetric display and the Pulfrich effect, that was used by Doctor Who for  Dimensions in Time in 1993, by 3rd Rock From The Sun in 1997, and by the  Discovery Channel's Shark Week in 2000, among others. Real-Time 3D TV (Youtube  video) is essentially a form of autostereoscopic display.&lt;/p&gt;
&lt;p&gt;Stereoscopy is the most widely accepted method for capturing and delivering  3D video. It involves capturing stereo pairs in a two-view setup, with cameras  mounted side by side, separated by the same distance as between a person's  pupils. If we imagine projecting an object point in a scene along the  line-of-sight (for each eye, in turn) to a flat background screen, we may  describe the location of this point mathematically using simple algebra. In  rectangular coordinates with the screen lying in the Y-Z plane (the Z axis  upward and the Y axis to the right) and the viewer centered along the X axis, we  find that the screen coordinates are simply the sum of two terms, one accounting  for perspective and the other for binocular shift. Perspective modifies the Z  and Y coordinates of the object point by a factor of D/(D-x), while binocular  shift contributes an additional term (to the Y coordinate only) of  s*x/(2*(D-x)), where D is the distance from the selected system origin to the  viewer (right between the eyes), s is the eye separation (about 7 centimeters),  and x is the true x coordinate of the object point. The binocular shift is  positive for the left-eye-view and negative for the right-eye-view. For very  distant object points, it is obvious that the eyes will be looking along the  same line of sight. For very near objects, the eyes may become excessively  &quot;cross-eyed&quot;. However, for scenes in the greater portion of the field of view, a  realistic image is readily achieved by superposition of the left and right  images (using the polarization method or synchronized shutter-lens method)  provided the viewer isn't too near the screen and the left and right images are  correctly positioned on the screen. Digital technology has largely eliminated  inaccurate superposition that was a common problem during the era of traditional  stereoscopic films.[2][3]&lt;/p&gt;
&lt;p&gt;Multi-view capture uses arrays of many cameras to capture a 3D scene through  multiple independent video streams. Plenoptic cameras, which capture the light  field of a scene, can also be used to capture multiple views with a single main  lens.[4] Depending on the camera setup, the resulting views can either be  displayed on multi-view displays, or passed for further image processing.&lt;/p&gt;
&lt;p&gt;After capture, stereo or multi-view image data can be processed to extract 2D  plus depth information for each view, effectively creating a device-independent  representation of the original 3D scene. This data can be used to aid inter-view  image compression or to generate stereoscopic pairs for multiple different view  angles and screen sizes.&lt;/p&gt;
&lt;p&gt;2D plus depth processing can be used to recreate 3D scenes even from a single  view and convert legacy film and video material to a 3D look, though a  convincing effect is harder to achieve and the resulting image will likely look  like a cardboard miniature&lt;/p&gt;</description>
<dc:date>2010-05-19T13:53:27+01:00</dc:date>
</item>
<item rdf:about="http://www.iblogyou.fr/sed-fernseher/65584-common-3d-display-technology.htm">
<title>Common 3D display technology</title>
<link>http://www.iblogyou.fr/sed-fernseher/65584-common-3d-display-technology.htm</link>
<description>&lt;h1&gt;Common 3D display technology&lt;/h1&gt;
&lt;p&gt;3D imaging dates to the beginning of photography. In 1844, Scottish inventor  and writer David Brewster introduced the Stereoscope, a device that could take  photographic pictures in 3D. It was then improved by Louis Jules Duboscq and a  famous picture of Queen Victoria was displayed at The Great Exhibition in 1851.  In 1855 the Kinematoscope was invented, i.e., the Stereo Animation Camera. The  first anaglyph movie was produced in 1915 and in 1922 the first public 3D movie  was displayed - [[3-D film# By the Second World War, stereoscopic (3D) cameras  for personal use were already fairly common. Early systems of stereoscopic  filmmaking (pre-1952)|The Power of Love]]. In 1935 the first 3D color movie was  produced.&lt;/p&gt;
&lt;p&gt;In the fifties, when TV became popular in the United States, many 3D movies  were produced. The first such movie was Bwana Devil from United Artists that  could be seen all across the US in 1952. One year later, in 1953, came the 3D  movie House of Wax which also featured 2D sound. Alfred Hitchcock originally  made his film Dial M for Murder in 3D, but for the purpose of maximizing profits  the movie was released in 2D because not all cinemas were able to display 3D  films. The Soviet Union also developed 3D films, with Robinson Crusoe being  their first full-length movie in 1947. &lt;a href=&quot;http://www.sed-fernseher.eu/3d-fernseher&quot;&gt;&lt;strong&gt;3D  Fernseher&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;There are several techniques to produce and display 3D moving pictures.&lt;/p&gt;
&lt;p&gt;Common 3D display technology for projecting stereoscopic image pairs to the  viewer include[1]:&lt;/p&gt;
&lt;p&gt;* Anaglyphic 3D (with passive red-cyan glasses)&lt;br /&gt;* Polarization 3D (with  passive polarized glasses)&lt;br /&gt;* Alternate-frame sequencing (with active shutter  glasses/headgear)&lt;br /&gt;* Autostereoscopic displays (without glasses/headgear)&lt;/p&gt;
&lt;p&gt;Single-view displays project only one stereo pair at a time. Multi-view  displays either use head tracking to change the view depending of the viewing  angle, or simultaneously project multiple independent views of a scene for  multiple viewers (automultiscopic); such multiple views can be created on the  fly using the 2D plus depth format.&lt;/p&gt;
&lt;p&gt;Various other display techniques have been described, such as holography,  volumetric display and the Pulfrich effect, that was used by Doctor Who for  Dimensions in Time in 1993, by 3rd Rock From The Sun in 1997, and by the  Discovery Channel's Shark Week in 2000, among others. Real-Time 3D TV (Youtube  video) is essentially a form of autostereoscopic display.&lt;/p&gt;
&lt;p&gt;Stereoscopy is the most widely accepted method for capturing and delivering  3D video. It involves capturing stereo pairs in a two-view setup, with cameras  mounted side by side, separated by the same distance as between a person's  pupils. If we imagine projecting an object point in a scene along the  line-of-sight (for each eye, in turn) to a flat background screen, we may  describe the location of this point mathematically using simple algebra. In  rectangular coordinates with the screen lying in the Y-Z plane (the Z axis  upward and the Y axis to the right) and the viewer centered along the X axis, we  find that the screen coordinates are simply the sum of two terms, one accounting  for perspective and the other for binocular shift. Perspective modifies the Z  and Y coordinates of the object point by a factor of D/(D-x), while binocular  shift contributes an additional term (to the Y coordinate only) of  s*x/(2*(D-x)), where D is the distance from the selected system origin to the  viewer (right between the eyes), s is the eye separation (about 7 centimeters),  and x is the true x coordinate of the object point. The binocular shift is  positive for the left-eye-view and negative for the right-eye-view. For very  distant object points, it is obvious that the eyes will be looking along the  same line of sight. For very near objects, the eyes may become excessively  &quot;cross-eyed&quot;. However, for scenes in the greater portion of the field of view, a  realistic image is readily achieved by superposition of the left and right  images (using the polarization method or synchronized shutter-lens method)  provided the viewer isn't too near the screen and the left and right images are  correctly positioned on the screen. Digital technology has largely eliminated  inaccurate superposition that was a common problem during the era of traditional  stereoscopic films.[2][3]&lt;/p&gt;
&lt;p&gt;Multi-view capture uses arrays of many cameras to capture a 3D scene through  multiple independent video streams. Plenoptic cameras, which capture the light  field of a scene, can also be used to capture multiple views with a single main  lens.[4] Depending on the camera setup, the resulting views can either be  displayed on multi-view displays, or passed for further image processing.&lt;/p&gt;
&lt;p&gt;After capture, stereo or multi-view image data can be processed to extract 2D  plus depth information for each view, effectively creating a device-independent  representation of the original 3D scene. This data can be used to aid inter-view  image compression or to generate stereoscopic pairs for multiple different view  angles and screen sizes.&lt;/p&gt;
&lt;p&gt;2D plus depth processing can be used to recreate 3D scenes even from a single  view and convert legacy film and video material to a 3D look, though a  convincing effect is harder to achieve and the resulting image will likely look  like a cardboard miniature&lt;/p&gt;</description>
<dc:date>2010-05-19T13:52:15+01:00</dc:date>
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